I own enough Savage Worlds settings for a lifetime of weekly campaigns.
When I started designing Wiseguys I set myself two goals. First, I wanted a compelling and original setting with interesting and colorful characters at the core of it. Second, I wanted this book to be THE resource for organized crime for Savage Worlds.
I’m a big fan of Codex Infernus: The infernal guide to hell and Agents of Oblivion because of the practical applications beyond the default settings they were created for. In the former, you found a hellish bestiary, rules for possession, and a plethora of Edges and Hindrances among other things. In the latter, a framework for agency-based campaigns was set in place, again with several edges to support it.
In my previous article, I discussed how you can use Wiseguys to spice up your campaign by using the extensive information on the Mafia, 1% Motorcycle Clubs, Drug Cartels or Chinese Triads to create memorable adversaries.
I’d like to share with you some of the character abilities you can find in Wiseguys that can be used by both the player characters and the antagonists.
EDGES
Hostage Taker
Requirements: Novice, Intimidation d8+
When the lead starts flying and you must make your way out of a tough spot, it’s good to have someone else take a bullet for you. Even if they are unwilling.
You need one hand free to hold the hostage. Anyone attempting to shoot you while you're holding a hostage must use the Innocent Bystander rule (if they miss and roll 1 on the trait die, they hit your hostage). Furthermore, if you suffer one or more wounds, you can spend a Benny to redirect all the damage to your hostage. Most hostages won't try to fight back or escape; you can just grab them and drag them around.
STREET ABILITIES
Monstrous abilities are for monsters. Gangsters and the denizens of the Underworld use Street Abilities instead. Yes, some of them are also monsters, but that’s beside the point. Don’t get smart with me!
In the following articles, I want to talk to you about the Friends Of Ours Setting Rules that builds on the Connections Edge to establish a dynamic network of contacts for your character.
No comments:
Post a Comment