Hard at work on #Wiseguys after reading the new Savage Worlds rules!
After spending the last 18 months design mechanics to make Savage Worlds a more narrative system, thisnew edition is making my life much easier. Yet, I can't help but feel some of my efforts were wasted.
This is the way it goes.
If anything, the last year and a half has taught me the value of play testing and that I was on the right track since a few of the mechanics I designed for it are coincidentally changes to SW. Very uncanny.
Art by Ania JarmoĊowska Art
Logo by Karl Keesler
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